cara membuat tulisan 3D dengan meudah di photoshop


Final Image


Resources


Langkah 1

Buat 1000 × 1000 px dokumen baru, mengatur warna Foreground ke # acacac, dan mengisi Background dengan warna menggunakan Paint Bucket Tool.

Buat teks dalam putih. Font yang digunakan adalah Vibes besar, dan Size is 250 pt.

Jika Anda memiliki lebih dari satu baris teks, klik "Rata kanan teks" icon di bar Options, kemudian mengubah nilai Memimpin ke nilai yang akan mengurangi ruang antara garis tanpa membuat mereka tumpang tindih. Nilai yang digunakan di sini adalah 230 pt, tetapi jika Anda menggunakan teks yang berbeda, maka Anda mungkin perlu menggunakan nilai yang berbeda.


Langkah 2

Dengan lapisan teks yang dipilih, pergi ke Ketik -> Extrude ke 3D. Ini akan mengkonversi teks ke dalam jala 3D.

Untuk mengakses pengaturan 3D mesh dan properti, Anda harus membuka dua panel: The 3D panel, dan panel Properties (keduanya ditemukan di bawah menu Window).

3D panel memiliki semua komponen dari adegan 3D, dan ketika Anda klik nama salah satu dari mereka, Anda akan dapat mengakses pengaturan di panel Properties. Jadi pastikan untuk selalu memilih nama elemen yang Anda ingin memodifikasi dalam panel 3D sebelum Anda mengubah pengaturan pada panel Properties.
Dalam lingkungan 3D baru dalam CS6, tidak ada alat khusus 3D lagi. Jika Anda memilih Move Tool dan periksa bar Option yang sekarang, Anda akan menemukan satu set Mode 3D ​​untuk alat di sebelah kanan bar. Bila Anda memilih salah satu dari mereka, maka Anda dapat klik dan drag untuk melakukan perubahan (pada elemen yang dipilih di panel 3D).

Langkah 3

Untuk mulai memodifikasi mesh 3D, pilih namanya di panel 3D, kemudian pindah ke panel Properties, dan mengubah Kedalaman Ekstrusi sampai 100.

Klik ikon Cap di atas, kemudian mengubah Lebar untuk 20%, dan Contour untuk Gaussian. Ini akan membuat tepi sedikit membulat.

Langkah 4

Jika Anda ingin memeriksa bagaimana mesh terlihat dari sudut yang berbeda, Anda dapat memilih Move Tool, klik "Current View" di panel 3D, kemudian klik dan drag pada area kosong untuk memindahkan lokasi sekitar.

Lebih baik untuk memindahkan adegan (tampilan kamera) bukan mesh sendiri. Ini membantu mencegah perubahan yang tidak diinginkan dalam pencahayaan.

If you want to move the mesh, make sure that it is a permanent change (not only to change the view). Then, you can click the mesh in the 3D scene (or select its name in the 3D panel), and use the 3D axis to make any changes.
The arrows at the ends of the axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. The cube in the center is used to scale the object uniformly. All you need to do is click and drag the wanted part.
It might seem a bit hard at first, and things will start flying everywhere, but you’ll get used to working in the 3D space with time and practice.
You can as well enter certain values to change the settings. So click the Coordinates icon in the Properties panel, then change the X Rotation value of the 3D mesh to 90°.
This will rotate the mesh so that it faces upwards.
You’ll notice that the mesh is floating above the ground plane. To fix that, go to 3D -> Snap Object to Ground Plane.

Step 5

Now, you’ll need to change the Camera View so that it point towards the text. Go ahead and use the Move Tool 3D Modes to move your camera around until you like the view.
You can save the camera position by clicking the “Save…” option from the View drop down menu in the Properties panel.
Enter a name for the view then click OK.
The camera view will be saved, so if you change the camera angle then want to get back to this view, you can choose it from the View drop down menu, or click its name down the 3D panel.

Step 6

Time to modify the 3D mesh materials. Start by clicking the “Front Inflation Material” in the 3D panel. In the Properties panel, change the Diffuse color to #a1a1a1, the Specular to #a6a6a6, the Illumination to #080808, and the Ambient to #8d8d8d. Then change the Shine value to 80%, the Reflection to 30%, and the Refraction to 1.37.
Move on to the “Front Bevel Material”. Change the Diffuse color to #a8a7a5, the Specular to #c9cacc, the Illumination to #080808, and the Ambient to #000000. Then change the Shine value to 66%, the Reflection to 20%, and the Refraction to 1.21.
Next is the “Extrusion Material”. Use the same Front Bevel Material settings, except for the Reflection value, which is set to 30%.
This will give the text a polished slick appearance.

Step 7

Select the “Infinite Light 1″ in the 3D panel. Then, in the Properties panel, change the Intensity to 90%, and the Shadow Softness to 20%.
Click the Coordinates icon in the Properties panel to change the Light direction.
Click the “Add new Light to Scene” icon down the 3D panel, and choose New Point Light.
Change the new light’s Intensity to 50%, and uncheck its Shadow box, as we only need shadows from one light source, which is the Infinite Light.
Click the Coordinates icon in the Properties panel to change the Light position. The same exact values might not work on the scene or the text you’re creating. So just use the Move Tool to change the lights position or direction however you like.
These are screenshots for the lights from different angles. You can use them as a guide to place your own lights.

Step 8

Click Environment in the 3D panel, then, in the Properties panel, change the Intensity to 30%. To make the Ground Plane reflective without the need to add any new 3D meshes, change the Reflection Opacity to 20%. The higher the value the more reflective the ground plane is.
Once you’re done modifying the scene, go to 3D -> Render. The rendering might take some time. You can stop rendering anytime by clicking anywhere in the document.

Step 9

Once the rendering is done, save the final result. Then click the “Create new fill or adjustment layer” icon down the Layers panel, and choose Levels.
Change the Shadows value to 20 and the Highlights value to 223.
Click the “Create new fill or adjustment layer” icon again, but this time, choose Gradient Map.
Change the Gradient Map adjustment layer’s Blend Mode to Linear Burn, and its Opacity to 40%. The gradient used is one of Photoshop’s default gradients, and it’s called “Violet, Green, Orange”.
The cool thing about creating the 3D text in grayish colors is that you can colorize the final result using a wide variety of gradients. So you can go ahead and try some different gradients if you like, and you’ll get some awesome results.

Final Image

Hope you enjoyed the tutorial and found it useful as an introduction to the 3D environment in Photoshop CS6. Please feel free to leave your comments below.


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Ditulis oleh: Unknown - Senin, 14 Oktober 2013

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